Still, flattering camera angles definitely help its case. From the convincing glow of street lamps illuminating a cobbled path to the warm red hues of atmospheric lighting refracting across a living room wall, almost every locale is a feast for the eyes. When I wasn’t running for my life, I found myself stopping mid-objective to gawp at Bloober’s stunningly-rendered locales. It’s hard to overstate what a graphical showcase The Medium really is. Thanks to said uncanny lighting and some seriously impressive texture work, everything from the tiled bathroom walls to lush forests look photorealistic. This ghostly horror title features the best lighting I’ve ever seen in a video game. Within seconds of playing The Medium, however, those doubts fade away. Could this indie-made next-gen title really justify the Xbox One shun? Yet with The Medium skipping last generation Xbox consoles, I was initially sceptical. While Bloober hinted at its technical prowess with Blair Witch’s realistically rendered woodlands, for its Xbox Series exclusive, the studio has crafted its first large, intricately-detailed world. Let’s start with ‘for better’, because The Medium is absolutely stunning. Now with the Xbox Series X|S exclusive The Medium, the scrappy Polish studio has finally made a AAA horror game – and it’s everything you’d expect from Bloober Team, for better and for worse. While Layers Of Fear’s mansion horror and Observer’s apartment-block-set mystery impressed, 2018’s larger-scale Blair Witch elicited more shrugs than screams. From its Dorian Gray-inspired debut Layers Of Fear to 2017’s spooky sci-fi neo-noir Observer, this indie studio has quietly established itself as gaming’s very own B movie horror house. There’s always been an underdog charm to Bloober Team’s games.
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