![]() Needless to say, of course, that the bulk of the experience mostly revolves around engaging in conversation, or reading vast amounts of lore. Besides the plot, Deadfire, much like the Eastern Reach, is an engrossing, stunningly fleshed out microcosm that will make most players forget about the main mission, as learning all about it turns out to be equally entertaining, especially since now you'll feel like a stranger in a strange land an explorer, rather than someone treading on relatively familiar territory. While the premise might initially sound just decent, the story is actually great, mainly due to Obsidian's world-building skills, which manage to shine through, no matter the setting. Compared to all that, Deadfire is “just” a hunt for a rogue deity, with little mystery on offer besides understanding what his goal is, or what the rest of the gods (who aren’t mysterious, vague concepts anymore) want to do with him… and you. ![]() Pillars of Eternity’s was a world ravaged by a curse that led to most newborns being empty, soulless vessels, with numerous factions blaming each other for that, and, as it turns out, with the gods themselves being entangled in all this, with their very nature offering a fascinating, and thought-provoking twist. The big question, however, is this: will the story be as interesting as it used to. Tasked by the rest of Eora's pantheon to follow his very, very large steps, the resurrected protagonist will have to commandeer a ship, trim the sails, and roam the seas, in order to do so. Why the change? Well, it seems that Eothas, the God of Light himself, has emerged from under the castle of the Watcher (a person who can "read" souls, amongst others), killing him/her in the process, right before heading to the distant, tropic waters of the Deadfire archipelago. In other words: if you haven't played that, do so, and if you have… well, shiver me timbers, why the Davy Jones' locker are ye scurvy dogs readin' a review instead of playin'? Yup, as expected, this ditches the more traditional fantasy setting, for a more… " Arrr!" one. It even starts with a section where one can create a custom "history," or import a Pillars of Eternity save file to handle all that. Those who weren't "there" since the beginning can have fun with Pillars of Eternity II: Deadfire, but this was clearly made for those who've beaten the original.
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